Nov/101
New webcomic: “Before the Laughter Dies”
The Anakata crew is growing. One of our latest additions is the fantastic artist Séber Lászlo, who I’m currently working with on the upcoming “Ontonauts” series. But here, for your reading pleasure, is our first collaboration, with web production by Aksel.
Originally, the story was our entry to Outland’s comics contest (which we didn’t win). We came up with the idea over a couple of beers, and a week later the whole thing was done. It’s an equally quick read, and – we hope – an entertaining one.
Check out “Before the Laughter Dies”
- Lars
Mar/101
Coming soon- Wakan Unwanted issue 2: ‘A Red Bird’s Plight’
At the end of this month, the next issue of Wakan Unwanted should be fully drawn and ready for print. It will be another 22 full-colour pages plus a brand new cover, once again drawn and coloured by myself and written and texted by Lars.
Considering this will be only the third in the series (after ‘In Ashes‘ and ‘Pistonville Peace‘), and the third comic I have actually ever drawn, I am quite happy at how it looks. It is very exciting to see the world we have created becoming more fleshed out. Lars has already written the entire story arc running for multiple issues, although I’m trying to follow the story only as far as I need to while working, so like the reader I have really no idea what will happen to these characters next! It is an interesting way of working and I hope it helps to keep the whole presentation relatively fresh. I can say for sure that if I am not really engaged in what is happening on the pages, it inevitably shows in the finished work.
As for what to expect in the upcoming story: we are following on shortly after the twist-ending of ‘Pistonville Peace’ and the events are happening in the same town. This particular issue is more emotion-driven than action-driven, and there is less fighting… but perversely, more blood(!). We get to meet a few new characters and learn a little more about our hero’s past.
There will be more posts to come from both myself and Lars where we will be describing our working processes in more detail. In the meantime, here is an untexted preview page from the upcoming issue 2 to whet your appetites!
- Seth
Jan/100
Wakan Unwanted #1 for sale
The first full-length issue of Wakan Unwanted is done, printed and desperate to be read by you!
The story is called “Pistonville Peace”, and picks up where the prologue “In Ashes” left off. In a tale of steam, secrets and a slumbering spirit, the last black man in America rides into a town that would see him hang.
If you are in Oslo, stop by Revolver (Møllergata 32) tonight for a drink with artist Seth and writer Lars, and pick up your copy for a modest 50 NOK.
If you can’t make it, place your order here and we will get the book to you as soon as we can.
Meanwhile, why not have a look at “Wakan Unwanted#0: In Ashes” online?
-
Lars
Jan/100
“Norse Codes” goes live
All stories need a beginning. Anakata’s second major offering, NORSE CODES, begins where Comic Noir should begin: with a dark and stormy night.
Appropriately named “The First Night”, the web comic sees its launch on our site today.
Nils and Aksel have labored for a long time to create a web comic that punches you in the gut – and that takes advantage of a few web-specific features that paper lacks.
Nils – working under the pseudonym of Peter Slin (slin – get it?) – has been working on Norse Codes for two years, and promises tht this is just the beginning.
He describes Norse Codes as “a modern fairy tale about how belief creates reality”. Five people realize that they are in fact the center of the world – and its end. But how do they fit together? What parts will they play? Who is behind it all? And what is the code?
Nils also describes Norse Codes as “a modern excuse to show how cool it would be if the Mountain King reduced the Oslo Plaza Hotel to rubble”.
Read the web comic today, and look forward to the first issue of nine, available in May. Watch this space!
-
Nils
Jan/101
Launch party
Hi,
You´re invited to our launch party for Anakata Comics friday january the 29th. Its taking place at the bar “Revolver” in Møllergata 32.
So what are we celebrating ?
- We´re publishing Wakan Unwanted issue # 1, called “Pistonville peace”.
- The web comic “Norse Codes – The first night” is made available online.
- This web site will have more blog posts and content
- We´ve registered ourselves as a publishing enterprise in Brønnøysund.
So if you want to join the party, buy the Wakan Unwanted issues or read through the web comics, please join us.
–
Aksel
PS: Check out the web comic “The Time I Went Looking for the Buddha” and the online version of Wakan Unwanted # 0, called “In Ashes”.
Nov/090
Coming soon: Norse Codes web teaser
Have you ever abandoned a webcomic half way through?
I have. With all the clicking and scrolling and zooming, it’s hard to loose yourself in the story. Why is it so difficult to adapt comics for web? And what does it take to do it well?
With these questions in mind, me and Aksel have worked tirelessly to create a web teaser from issue 1 of Norse Codes that will blow you away! (we hope
We have not found any magic bullets, or solved all the inns and outs of web comics. Not nearly. But I think we have found part of the Answer. And like all answes, it is simple: Write for computer, not paper.
Rather than writing and drawing it for another medium – paper – and then spending time cropping and fiddling with it, we started on the other end: We thought of the computer as a medium in its own right. What possibilities and limitations does that open up?
Turns out they are many.
We started with aspect ratios. How could we use the entire screen, on all screen sizes? We hope to. Check out Aksel’s posting about aspect ratios, a topic of near interminable debate between us.
What struck me as the most interesting artistic possibility was to literally draw with light. A white pixel on a computer screen will literally beam light at you. Paper doesn’t do that. Even bristol.
And what else can a computer do that paper can’t? It plays music. It allows us to choose how images enter the screen. It guides you, and may take control of your reading speed.
Ok, so where is the damn teaser? Me and Aksel are putting the final touches on the art and music, and it will be posted right here at ana/kata Very, Very Soon.
I better get back to work, so I can put my money where my mouth is. Watch this space!
Cheers,
Oct/091
Size does matter

The Movie Ben Hur without safe areas
History seems to repeat itself. During the commercial breakthrough of television in the 1950’s, filmmakers started filming in the widescreen format to compete with the gray, dull 4:3 format of everyday television. Some years later the Hollywood filmmakers reconsidered when they saw the great market potential in the millions and millions of small TV-sets out there. The concept of safe area was born when television networks were allowed to air the good old movies.
These days we have a great set of techologies for making web pages able to show all kinds of stuff; movies, pictures, sound, text – excellent storytelling in various techniques and manners. What about web comics? The concepts of “safe area” have strangely enough never been applied to web comics (where art thou, Scott mcCloud?). Too often web comics are presented as small squares in the top corner of your large and shiny 24 inch monitor. We want that to change (yes, we can!). What follows are some of the considerations that we have done while trying to create a full-screen web comic.
When creating web comics for full screen there are two versions of safe area that you have to take into account. The first one defines which areas in widescreen that you have to keep safe from important action when resizing and cutting away parts of the picture for television. This may be visualised as different aspect ratios. This is often misunderstood on the web as different screen resolutions, but should instead be considered as (virtual) DPI.

Academy (1.85:1) and Scope (2.35:1) compared to 4:3 (1.33:1)
When you create and develop the algorithms for resizing your web comic graphics (to achieve virtual DPI), you should always be testing alot afterwards, since there may be some resizing artefacts.
The second type of “safe area” is about the transition of TV-technology (CRT to LCD). You may think – haha – I don’t have to consider this one, because everbody have LCDs these days. Wrong! The top of the screen are often used for navigation menus (tabs and address field in the browser, signal strengh and net provider on a mobile). The bottom is also sometimes missing (windows Start menu etc.)

Television safe area (CRT)
To summarise: here are some points of wisdom we have learned these last few week.
1) Try to figure out what types of screens and resoultions your users most probably are using, and calculate the aspect ratios (width:height).
2) Calculate how many pixels you need for the largest and smallest screen resolutions, to always fill the full height of your screen
3) Keep important action outside the hard right, hard left, some of the top and some of the bottom. That does not mean that it’s not supposted to have content (ie. black)
4) Create a small resize-script / testpage for your web comic, and test in all the different browsers and screen resolutions that you have defined in 1) above.
5) Last, but not least, design your artwork for web comics. Most adaptaions from print to web almost always fail, other aspect ratios and different technique of turning pages.
PS: Look out for the teaser for “Norse Codes” that tries to implement the points above.
–
Aksel
Aug/092
Infinite Canvas
I happened to think about Scott McClouds theories around Infinite Canvas in web comics the other day; experimenting with other formats than ordinary page layouts for the web. I believe that web comics not only could, but should differ from printed comics:
- Reading is a bit cumbersome – we do not have the same instruments of turning pages (mouse vs hand)
- We do not have same amount of fixed space as a printed page (16:9 widescreen vs 4:3 screen, resolutions and so on)
- The storytelling is a bit closer to video than print
Infinte canvas is a very interesting approach to web comics. One of the best examples I’ve seen in this area is the Röyksopp’s music video (even though it doesn’t actually tell a straigth forward story). If this had been created as a frame-by-frame story, where the user has to interact, the story could even be told as a hypertext fiction (or even a game ?)
Technically speaking, this could be a very interesting conecpt to explore. Unfortunately, it would is quite hard to achieve with standard Javascript techniques (maybe using SVG or Canvas, anyone?). Flash should be able to solve this problem nicely, but that would mean that that the graphics have to be drawn as vectors (most artists I know draw by hand). In addition Flash is not available to some platforms (ie. mobile phones).
Hopefully, one day… I will return with examples, if and when I find out more..
–
Aksel
Aug/090
Who we are and what we do
July 29th, 2009 was a big day for Anakata Comics: It was born. Four of us – writer/artist Nils Mørk, web developer Aksel Nordal, artist Seth Piper and writer Lars Schwed Nygård – founded the publishing outfit in an Oslo bar, excited and relieved to have an outlet for the stories that bounce around in our heads and keep us awake at night.
Buying books
We will soon have a store up and running on this site, through which you can buy our books. If you can’t wait to get your hands on issue #0 of Lars and Seth’s mythological steampunk western “Wakan Unwanted”, send an e-mail to lars@anakata-comics.com.
Online experiments
anakata-comics.com will be more than just a storefront window for books, though. We aim to explore different techniques and solutions for webcomics storytelling, tailoring each story’s interface to the needs of that particular narrative. Check out “The Time I Went Looking for the Buddha” for an example of what I mean.
Coming up …
In early September you can expect to see an online teaser story for Nils’ as yet unnamed nine issue debut epic. I would love to tell you more about it, but I won’t; Nils knows where I live. Issue #1 of “Wakan Unwanted” will be available round about the same time, so make sure to check back next month.
–
Lars
Jul/090
The Time I Went Looking for the Buddha
This comic was created by Lars Nygård (writer) and Vegard Stolpnæssæter (art). Originally this was planned as an moebius band, but was later converted to a webcomic by Aksel Nordal (tech).
Here is the digital version of the the moebius band




Comikoan webcomic